An edit panel for texture animations. The animations themselves are saved in the scene, not the selected object. It is only accessible in edit mode to provide tools to use existing polygons and UV mapping to create an animation.
The total amount of texture animations you would like to use.
For example, set this to
3 to use slots
The maximum amount is 10 since a polygon's animation is determined by the texture number.
The animation slot to display in the panel. The actual animation is set by the texture number/page.
The amount of frames you want to use for the animation. For example, set this to
32 in order to access frames
The frame to display in the panel.
The texture page number this animation frame uses.
The duration of the frame or the delay until the next frame shows up.
Takes the UV coordinates of the currently selected face and applies them to the texture animation frame.
Takes the UV coordinates of the current frame and applies them to the currently selected face.
The UV mapping for the currently displayed frame. For triangular faces, UV3 will be ignored.